3/05/2009

Corporal Bruno's 2nd Opinion

I did something I rarely do; I picked up a game on release day. Tom Clancy's HAWX has been hyped up and promoted with motivating launch preview trailers. I went down to my local retail spot and picked it up during my lunch break and stowed it away in my brief case for safe keeping.

I finally got home around 9:30 PM est last night to be able to throw it in the XBOX360. I immediately started the campaign on the "Elite" difficulty. I played until I reached the Operation Glass Hammer level. This level lets you unlock the "Assistance Off" mode to freely use when you please. This camera mode is extremely controversial amongst the community of gamers. Some love it, some hate it, and some don't care either way. If you try to fly around in this mode for extended periods of time, then prepare to become disoriented. I have played a ton of pilot type games and this mode makes my head hurt. The assistance on mode lets you fly in three very useful camera views but does not let you barrel roll or perform any of the highly difficult maneuvers to shake your enemy tail. This is when I DO enjoy the assistance off mode. Double tap one of the triggers and pull up! Throw the brake on and then switch back to assistance on mode. You are now behind your enemy and close to having a missile lock. Two "Joint Strike" missiles launched and no more enemy.

Of course, after I had figured this out I decided to switch to XBOX Live and search for some human opponents. After figuring out the custom search mode, I landed in a game with three ally fighters pitted against four human foes. I began to get excited as I started to think how fun of an experience this was going to be. The next 5 minutes was a blur, I think I had a perma-smile on my face as my wife began to realize that this was going to be my new "EndWar". I ended up in 2nd place for the round and had a kill streak of 5. Very cool after action reports with replays.

You can set up a server to play your 4v4 on without the camera assistance off mode available, as well as forced cockpit view, as well as no missiles (guns/cannons only). This lets you all play a match that suits your preference. I highly recommend you buying this game if you like flight style games. If you have never played a flight game, this one is worth checking out! I think the amateur can get the hang of flying these planes really quick.

I must say that the accuracy of the planes is matched by no one, as always the Tom Clancy crew does a great job. I think over all this game is a 8.5 out of 10. The game could use a little more depth and I can tell there will be some XBOX crash problems. But, this is common for most games these days as companies rush them into production to meet deadlines.

Semper Fidelis

Corporal Bruno
Drill Instructor - Tactical Gaming
Join a community, not a clan!

2/20/2009

Available Planes To Pilot In Tom Clancy's H.A.W.X.

Click on the version of the plane to see the best information I could find on the internet about it. It would behoove you all that are trying to become professional pilots (on HAWX) to learn the ups and downs and ins and outs of all these. I enjoyed this project! Hope you enjoy it as well!

McDonnell Douglas F-4G Wild Weasel

McDonnell Douglas F-15C Eagle

McDonnell Douglas F-15E Strike Eagle

McDonnell Douglas F-15 ACTIVE (Advanced Control Technology for Integrated Vehicles)

McDonnell Douglas F/A-18C Hornet (Single Seat)

McDonnell Douglas F/A-18RC Hornet (Two Seat)

Boeing FA-18E SuperHornet

McDonnell Douglas AV-8B Harrier II

Dassault MIRAGE F1

Dassault MIRAGE IV P

Dassault MIRAGE III

Dassault MIRAGE 5

Dassault MIRAGE 2000 C

Dassault MIRAGE 2000-5

Dassault RAFALE C (Single Seater)

Lockheed Martin/Boeing F-22 Raptor

NETMA Eurofighter Typhoon

Northrop F-5A

Northrop F-5E Tiger II

Grumman Aerospace A-6A

Grumman EA-6B

Ling-Temco-Vought A-7B Corsair II

Grumman F-14A Tomcat

Grumman F-14D Tomcat

Northrop YF-17 Cobra

Northrop F-20 Tigershark

Northrop YF-23

Grumman X-29

Fairchild-Republic A-10 Thunderbolt II

Lockheed Martin F-16 Fighting Falcon

Lockheed YF-12A

Saab JAS 39 Gripen

General Dynamics/Grumman EF-111A Raven

Lockheed F-117 Nighthawk

Mikoyan-Gurevich Mig-21 Fishbed

Mikoyan Mig-25 Foxbat

Mikoyan Mig-29

Mikoyan Mig-33

Sukhoi Su-25

Sukhoi Su-32 FN

Sukhoi Su-34 Fullback

Sukhoi Su-27 Flanker

Sukhoi Su-35

Sukhoi Su-37

Sukhoi Su-47 Berkut

TyphoonF-2 (Eurofighter)

Bréguet/BAC SEPECAT JAGUAR

Lockheed Martin FB-22 Strike Raptor

McDonnell Douglas A-12 Avenger II

McDonnell Douglas-NASA F-18 HARV

XA-20 (Available to VIP)

The VIP Bonus is probably the same as the other Ubisoft games:
1. You need to join the official Ubisoft forums.
2. You'll probably have to link your Ubisoft and Xbox Live/PSN accounts.
3. You'll then have to navigate to an "Extras" menu in-game, connect, sign-in, and download the bonus planes.

SAAB 35 Draken (Available to VIP)

The VIP Bonus is probably the same as the other Ubisoft games:
1. You need to join the official Ubisoft forums.
2. You'll probably have to link your Ubisoft and Xbox Live/PSN accounts.
3. You'll then have to navigate to an "Extras" menu in-game, connect, sign-in, and download the bonus planes.

Lockheed Martin F-35 Lightning II

2/19/2009

HAWX & GRAW; How intimate are they? (EXCLUSIVE Ghost Recon Story!)

Corporal Bruno: "In one of the showcases for HAWX it was portrayed that the game would be tied to the story line from GRAW somehow, because we saw Scott Mitchell. How true is this? Is the HAWX franchise going to add more to the existing story lines of GRAW, Rainbow, and other Ubi franchises? Are they going to tie in to them in certain ways?"

GKane: "The HAWX story is placed between GRAW 2 and EndWar. You have a lot of links to GRAW through the game. Basically the first mission in HAWX is a replay of a GRAW2 mission, but this time from the air. Through the
campaign your path will be intersecting with the ghosts in many places.

You can also read an exclusive Ghost Recon Story, that also includes HAWX, here.

2/18/2009

WHOA! Check out these sticks!

I found this on the official HAWX site. Some of these are out of this world.

http://hawxgame.us.ubi.com/peripherals.php

February 17th GKane Answers Your Questions!

"Besides for chaff, flares, and maneuvering will stealth and ECM factor into evading a missile?"

You will be able to use ECM to help your teammates evade missiles in multiplayer; also the stealth factor will be visible.

"Will themes and avatars for the New Xbox Experience be developed for H.A.W.X?"

Yes.

"How will the performance of the XA-20 Razorback be compared to the most advanced planes in the game?"

The XA-20 Razorback will have balanced characteristics compared to the other planes. In no way will it be a “super plane”.

"If you fly low to the ground water or land, will water/ land flow up from the jet wash?"

Yes.

"Will there be a way to toggle on or off the trajectory assistance while ERS is activated, i.e. keeping the normal third and first person and cockpit views?"

While being in “Assistance ON” mode, you can activate the ERS manually whenever you need it – meaning it is not mandatory. The ERS does not affect the camera in any way and can be used with any camera. The “Assistance OFF” mode is the only place where a certain camera is enforced.

"Will there be a target camera like in Ace Combat?"

Yes. By pressing the “switch target” button, the camera will remain focused on your target while you move your plane.

"Will there be Asian aircraft in the game?"

Yes, you will be able to fly the Mitsubishi F-2.

"Will damage to the plane affect specific systems meaning they are either in operable or only partially operable or will there be one straight up 100% health meter?"

It will be a 100% health meter.

"Will the game have cut scenes like AC6?"

Yes, cut scenes will be used for story progression.

H.A.W.X. RELEASE DATE! Let's hope it doesn't get pushed back!

March 5, 2009! We will be able to enjoy the newest fighter pilot game on the market on the XBOX360 and PS3! From what I understand it will be released in Europe on March 6, 2009! The PC version will release a week later on March 12, 2009. There are also rumors of hardware bundles, but release dates are still unknown.

The Wii version is slated for release on March 10, 2010.

I am really excited, as I believe all of you are. This game is a lot more fun then I had planned, at least the demo is. I hope the game is not a let down.

You can see the two joysticks available so far from Gamestop for the XBOX360 and for the PS3.

2/16/2009

Questions for the developers, Answered by GKane community developer.

"Is H.A.W.X a simulator or an arcade?"

H.A.W.X is a good mix between simulation and arcade gameplay. We use a fully realistic physics engine that is tuned in a way that allows every player to be able to enjoy it. The focus is being put on the gameplay depth, not on the gameplay complexity. Even if, at a first glance, our game offers a very accessible piloting experience, we also managed to keep the experience very authentic, with a huge room for skills improvement over the time.

In other words, the philosophy behind the game could be summarized this way: H.A.W.X does not aim to simulate reality, but to build on it and provide an experience that feels accurate, while allowing everybody to perform complex, fun and rewarding maneuvers.
So everybody will have the same weapons - how you use them is another matter...


"What are the available view options for the game? I would really like to play from a cockpit perspective."


You will have a specific realistic cockpit view for each of the more than 50 aircrafts featured in the game.

The view options are dependant on what Assistance mode you are in.
When using "assistance ON", you can access 3rd person camera with 360 degree controls, cockpit view, and 1st person camera.
When using "assistance OFF" you have access to the special dogfight camera.
We are currently working on the cockpit view, which explains why we cannot show it to you right now.

Other general cameras includes: Weapon camera, replay camera, and cinematic camera.


"Is there a limited amount of ammo?"

Yes.


"Is the story behind H.A.W.X fictional or there will be real settings?"

H.A.W.X takes place in the Tom Clancy universe; therefore you will pilot real planes, over real world locations.

All planes are strictly based on the real models in collaboration with each manufacturer and all missions' environments have been created using the exact satellite data from the original locations, in order to make the experience as authentic as possible.

The story takes place in the near future, between 2014 & 2019, with a scenario based on risks that are already anticipated by national agencies, news sources and military experts.

"Will there be briefing room scenes before each mission of the game?"

Yes, the player will be introduced in each mission with a briefing.


"Do planes have an unlimited amount of fuel or will there be tanker planes, platforms, airports?"

Keeping in mind that H.A.W.X will provide very intense and high-paced battles, the fuel amount would have been an intensity killer; we did not want to have the player manage it. Fuel management makes sense when you have to manage the whole mission from take-off to landing with long distances to cover before even engaging the enemy. This is not the kind of distance we will provide in H.A.W.X.

"Will there be "fictional" planes or prototypes?"

The game is "Tom Clancy". Our game will have only genuine planes that include amongst them also real prototypes. Every plane inside the game is brought into the game right from the real world.


"How far away is H.A.W.X from games like "Lock On" or "IL2 Sturmovik"?"


H.A.W.X is an authentic game providing a complete air combat experience for all types of gamers and delivers both deep and progressive gameplay; we combine the reality of plane physics with a constant attention to player's control.

Therefore, compared to these very simulation oriented games, H.A.W.X brings accessibility and a very well paced learning curve. The idea is to have the players to feel like the elite pilot of tomorrow in 20 minutes and not after 20 hours of study. But we also insured that even the most skilled pilot will keep learning new tricks, even after lots of hours of dogfighting. H.A.W.X offers many more options in terms of maneuverability than the usual plane game.

"Will each player have a pilot who he can identify with or will it just be nameless figures as in Ace Combat?"

H.A.W.X has a strong storyline and you are a veteran pilot, former member of the elite H.A.W.X unit from the USAF. Your name is David Crenshaw.


"Which engine is used for the game? How strong is it?"

The engine used in H.A.W.X is developed in house and it's built for supporting a next-gen immersive experience from the beginning. It is based on multithreaded architecture. It is build especially to support our extensive use of special effects. The high number of effects combined with a high level of detail is too much for the CPU to handle most of the time in other middle wares, which is one of the main reasons that we decided to make our own engine.

"Does the player have to buy new planes or will they be unlocked after missions?"

The player will unlock new planes based on an Experience Point system, indifferently if he's playing the Campaign (alone or co-op) or if he's playing Adversarial mode. He will also be able to unlock some planes directly, based on a Challenge system.


"What will the damage model be like? Can the player decide for himself if he wants to play the game realistic or action / arcade oriented?"

The damage model in H.A.W.X provides the player with useful feedback regarding the threat. However, we don't fully simulate it, in order to focus more on a great dog-fight experience and less on micro-managing the damage (so it's more kind of an indicator of the plane status than a full-fledged simulation).

The game will have levels of difficulty, corresponding also with different controls for normal, advanced and expert players.

The game will also let the player decide if he wants to play in Normal mode or in Expert control mode; in Expert mode he will have total control over the plane and less difficulty filter.


"When will the game be released?"

As you have been able to see the H.A.W.X team has been hard at work to deliver you the best quality gameplay experience, as witnessed by the quality of their work so far.

The team is paying attention to every detail imaginable, and that said, we're moving the launch of Tom Clancy's H.A.W.X to the first quarter of 2009 to take a little more time to continue to develop and finish the game in the same meticulous way that we have started so.


"Will there be a free flight mode, where you can just fly around the map? If yes, will you also be able to fly only online or only solo?"

Yes, you will be able to play any map without any enemy or objective, just for flying. This is in both solo and adversarial modes.


"Will the PS3 version of H.A.W.X support Sixaxis? What will the player be able to do by using it?"

Yes, H.A.W.X will support this great feature. With Sixaxis you will be able to control all the movements of your plane, whether you're in Assistance ON or OFF mode.

"Will there be a hangar where your planes are displayed?"

Yes, you will have access to a full 3D hangar with dynamic lights where all the planes are going to be displayed; you'll be able to rotate the camera and change the zoom level.


"Will there be a ranking system?"

Yes, the game will have a ranking system on XBOX 360, PS3 and PC.

"What types of weapons will you have?"

In H.A.W.X you'll have access to a large panel of weapons, including air-to-air, air-to-ground, multiple missiles, side-thrusting missile, unguided bomb, cluster bomb, radar guided missile; you will also have access to flares.


"Will there be the ability of looking around within the cockpit?"

Yes, you will be able to look around you, while being in cockpit view. This will allow you to spot targets, track incoming missiles etc...

"How realistic will be the control of the planes?"

Each aircraft will have a distinctive behavior based on its real capabilities and supported by the game's physics engine. The player's skill in controlling the aircraft and his/her ability to take its specific strengths into account will make a big difference.

However, we didn't want to restrict the game to a certain audience, which is the case if you go full simulation oriented. That's why, in order to ensure that a wider audience will enjoy the air combat experience, we decided to tune some physics parameters, while still respecting the authenticity of air combat. Again, this is about providing the same weapons to everyone from start.


"How long can single-player be expected to last?"

With the Experience Point system, unlocking all planes & weapons and the different difficulty levels the campaign will have a very long duration.

For example, only on a single player campaign play in normal mode you can expect to play for 6-7 hours of constant action.

Then if you add the Cooperative campaign play feature, replay possibilities are huge; for example, some objectives at high levels of difficulty will almost require you to play with other players.

"Will the player be able to control the aircraft speed or will there be fixed speeds (low, medium, high)?"

The player will have full control over the aircraft speed, he will be able to fly in formations, execute incredible maneuvers etc; so there won't be any fixed speeds.


"Will there be any helicopters in H.A.W.X?"

You won't be able to pilot one, but you will fight versus helicopters and you will also have allied ones.


"Will H.A.W.X PS3 have trophy support?"

Yes, H.A.W.X PS3 will have trophy support. We will have more info on this feature in the incoming weeks.

"Will there be an instant action mode or a simple mission generator for small skirmish like games?"

No.

"Will the player be able to have custom planes or custom paint jobs?"

The game will only use real planes so you won't be able to create "custom planes". For the same authenticity reason, you won't be able to fully customize the planes paintjobs, but you will have the option to choose the skins of your planes from some realistic choices. We do not know yet the number of skins available for each plane.

"Will there be a missile camera? How will it work?"

Yes, there will be a missile camera for the "fire and forget" types of missiles. While keeping pressed a certain button, you will be able to have a view from the missile's perspective.


"Will the player be able to end the mission at will when all of the objectives have been completed or will the mission end automatically?"

The mission will end automatically after all the objectives have been completed. However, for unlimited flying you will have the "free flight" mode.

"Is there a chance that the maximum number of players that can play a multiplayer game to be increased, or will it stay to maximum 8 for team deathmatch and 4 for co-op?"

Due to the intense dogfighting action of both coop and team deathmatch, we discovered that 4 and 8 players respectively are the ideal maximum number of players to support these modes. Based on our findings, we don't have any plans on increasing the number of players.

"Can you give a few examples of supported flight sticks? "

Here are a few examples of supported flight sticks for PC: Thrustmaster Afterburner II, Saitek X52, Logitech Extreme 3D PRO. H.A.W.X will also support PS3 and XBOX360 flight sticks.

"Will there be dynamic weather conditions that influence the gameplay? Is there a dynamic day & night cycle that can influence the gameplay?"

Day, night, as well as the weather conditions will not have an impact upon the gameplay. However, you will be able to enjoy some missions during both night and day, others only during the day or only during the night.

"Will the game support multiple monitors?"

Yes, the game will support triple head 2 go technology, so you can use three monitors to enhance your visual experience inside the game. This support is for the PC version only.

"Will there be a public beta?"

No, H.A.W.X will not have a public beta.

"How will the BVR be handled in H.A.W.X?"

For BVR you will be able to use radar guided missiles. However, since the main focus in H.A.W.X is being put on intense action, most of the fights will be decided through dogfighting.

"Will the "incoming missile warning" voice be able to be turned on/off?"

The "incoming missile warning" won't be able to be turned on/off. However, the sound is being reworked so it won't be as disturbing as before.


"Can the planes do 180 degree turns at top speed?"


All the planes are able to do 180 degree turns at top speed. Depending on the plane, the time and the distance required for this type of turn will vary, from fast+small distance to slow+large distance. So with some planes you will actually be able to do the "180 degree turn" maneuver, whilst with others you will only be able to do a slow 180 degree turn. Doing this type of turn will make your plane lose a lot of speed so there is the risk of stalling the plane.

"Are there any other ways to fly in formation except for the normal method of just moving in the proper position? (Ex: a press of a button to get into formation automatically with other planes)"

No, the only way to get into formation will be to manually coordinate your planes moves.

"Will the player be able to fly any jet he wants on all the maps, or will there be some restrictions?"

During the campaign, when you play a mission for the first time you will need to use a certain plane at some points in order to respect the storyline. However, you will be able to replay the mission later on with any plane that you want.

"Will there be destructible environments?"

No, H.A.W.X will not have destructible environments. However, your actions will leave distinct marks on the environment.


"What are the possible commands that the players can give to the wingmen?"

You will be able to command your wingmen either to attack your current target or to defend your own plane.

"Will the players be able to use headsets in H.A.W.X?"

Yes, the players will be able to use headsets for both communications with the other players in multiplayer and in-game voice command.

"Will you be able to fly any of the super-fighters from EndWar as a bonus?"

Yes, you will be able to fly one of the super-fighters from EndWar.

"Will there be a split screen mode?"


We got to the conclusion that a split screen view would not be proper for our game, especially when we think about our "special dogfight" camera view. This could become very hard to use in case the screen is split into 2 or more parts. Therefore, in order to keep the same high quality standards in all modes, H.A.W.X will not have a split screen mode.

"What cities are in H.A.W.X?"

So far we have revealed Rio de Janeiro as one of the four major cities that will be featured in the game. Other locations that have been revealed are: Cape Canaveral, locations from The Middle East and The Appalachians.

"Which super-fighter from EndWar will you be able to fly?"

You will be able to fly the XA-20 Razorback.

"Will there be cross-platform multiplayer?"

No.

"Will there be realistic payloads?"


During campaign, because of the intense action that our game wants to offer, the payloads will not be realistic. However, we do have in plan a multiplayer team deathmatch option that, when selected, will allow players to play the game using realistic payloads and realistic damage.

"What are the hardware requirements for the H.A.W.X PC version?"

Minimum requirements:
CPU: Intel Pentium 4 2.0 GHz/ AMD Athlon xp 2000+ or higher
OS: Windows® XP (with sp 3) or Vista® (with sp 1)
RAM: 1 GB Windows XP / 2 GB Windows Vista
Graphics Card: 128 mb directx –compliant, shader 2.0– enabled video card

Recommended requirements:
CPU: Intel core 2 duo 6320 / AMD Athlon x2 4000+ or higher
OS: Windows® XP (with sp 3) or Vista® (with sp 1)
RAM: 2 GB
Graphics Card:
256 mb directx® 10.0– compliant video card or directx 9.0 – compliant card with shader model 3.0 or higher

"Will the player be able to fly UAV's?"

No, the player won't be able to fly UAV's. However, he will encounter both enemy and allied UAV's.

"Will the game support TrackIR?"

It is now confirmed. H.A.W.X will support TrackIR.

"Has the auto-centering from Blazing Angels been removed from H.A.W.X?"

H.A.W.X is a completely different game from Blazing Angels; the plane movement/controls work in a different way, so there is no such thing as auto-centering.

"Will the Ace Combat 6 flight stick be playable in H.A.W.X?"

Yes.

"Will the player be able to perform a "Kulbit maneuver"?"

You will have a wide variety of maneuvers that you will be able to do in H.A.W.X, depending on the plane that you are piloting. One of the maneuvers will be the Kulbit.

"Will there be specific types of missions?"

Yes, you will have a lot of clear specific missions, like for example: Infiltration, Intercept, Ground Support, Recon.

"Will there be realistic weapon performance/BVR/stealth in multiplayer games?"

You will be able to select options in order to change weapon loadout/realistic damage; you will also be able to use radar guided missiles for BVR and stealth with the planes that have this ability.

"Will there be an option for realistic weapon loadouts for free flight?"

Since in free flight mode you won't encounter any adversaries, you won't be able to choose realistic loadouts in this mode.

"Will there be an arcade mode?"

No.

"Will there be chaffs?"


The planes will be equipped with flares that also work as chaffs versus radar guided missiles.

"Will there be an option to host public and private rooms with the ability to change server settings?"

Yes, the player will be able to host both public and private rooms, and there will be a variety of changeable server settings.

"What online game modes/types other than Co-Op and Team Deathmatch can we expect in this game? What can you tell about DLC?"

Co-op and Team Deathmatch are the only multiplayer modes that will be in H.A.W.X at launch. However, both of these modes will be different for anything you have seen before, with action packed dogfighting action in Team Deathmatch and with the 4 player "Jump-in" Co-op. Also, we have plans in adding new multiplayer modes at a later date as DLC, after the game will be released.

"Will H.A.W.X work with the jdome(adjustable FOV)?"

No.

"Can you give us any info on the repair drone? How will it work? Will there be other drones?"

The repair drone will gradually repair your damaged plane when you command it. This feature will only be available in multiplayer Team Deathmatch. You will also encounter other drones, like for example UAV's that will help you with your training.

"Will the player be able to take off or land?"

After various debates, we got to the conclusion that the take off/landing gameplay wouldn’t be appropriate for our game, therefore you won’t be able to take off or land in H.A.W.X.

"Will the demo be released after or before the game's release? Will there be a demo on all three platforms?"

The demo will be released before the game release, on PC, Xbox360 and PS3.

"Will the planes have realistic altitudes to their model?"

No.

"Will the planes automatically pull up if too close to the ground?"

No.

"Will online authentication be required to play HAWX, in singleplayer (ex: DRM system)?"

No, you will be able to play H.A.W.X on any platform, without authenticating on the internet.

"Can you give us any info on the skin selection feature that each plane will have? Will we need to unlock skins? Can we immediately choose a different skin for our plane once we unlock it?"

While playing the game throughout the campaign (singleplayer and co-op) and team deathmatch, one of the things you will be able to unlock will be the plane skins. You can immediately change the skin of your plane right after unlocking it.

"Will the host be able to restrict planes for multiplayer?"

Yes. For example, the host will be able to make the game playable only with planes of certain nationality, or to restrict planes that have a certain type of ability (stealth for example).

"Will the afterburner color change with the change of altitudes?"

No.

"How many paint schemes will be available for each plane?"

Depending on the plane, it will have one or two paint schemes.

"Will there be one of those BOSS PLANES?"

No, the game won’t have any boss planes or any other fictional planes. The only fictional plane will be the plane from EndWar.

"Will some planes have that HUD helmet where everywhere ever you look is where the HUD goes? (EXAMPLE f-35 lightning II)"

No.

"Is H.A.W.X. going to release a flight stick package for the XBOX 360, PS3 or PC?"

H.A.W.X will have both hardware and software bundles at launch. We will reveal more information about this at a later date.

"How will stealth work?"

Planes that have the stealth ability will be harder to lock on to.

The demo is grand!

Tom Clancy's HAWX demo offers a a great break to those who have been grinding through the Theater of War on EndWar. The demo allows 1 player or up to 4 players co-op. The mission is versatile allowing you to complete and level up your pilot or just fly around for hours on end! Great controls for those who cannot fly as well as secondary options for you flight sim nuts to dog fight in cinematic view! Freaking awesome!

Lots of fun, definitely worth the download! I will be picking this game up on launch day.

Corporal Bruno
Tactical Gaming - Drill Instructor
http://www.tacticalgaming.net